Gameduino could be a good GPU / Coprocessor for 6502 or 65C816

Started by Chuckt, March 02, 2011, 12:47 AM

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Chuckt

I was reading about the Gameduino and thought that this Arduino / FPGA could make a good GPU / co-processor for the 6502 or 65C816S.  I keep seeing many projects that could work well in re-establishing the 65XXX series.  If people aren't interested, I'll probably stop posting but if you are interested, I could imagine a new generation of 8 and 16 bit computers.

http://dangerousprototypes.com/2011/02/28/gameduino-a-game-adapter-for-microcontrollers/

Quote•video output is 400x300 pixels in 512 colors
•all color processed internally at 15-bit precision
•compatible with any standard VGA monitor (800x600 @ 72Hz)
•background graphics
â—¦512x512 pixel character background
â—¦256 characters, each with independent 4 color palette
â—¦pixel-smooth X-Y wraparound scroll
•foreground graphics
â—¦each sprite is 16x16 pixels with per-pixel transparency
â—¦each sprite can use 256, 16 or 4 colors
â—¦four-way rotate and flip
â—¦96 sprites per scan-line, 1536 texels per line
â—¦pixel-perfect sprite collision detection
•audio output is a stereo 12-bit frequency synthesizer
•16 independent voices 10-4000 Hz
•per-voice sine wave or white noise

http://excamera.com/sphinx/gameduino/

http://excamera.com/sphinx/gameduino/making.html

Hydrophilic

Dude, that sounds awesome!  Mainly because you used the magic word, "sprite".  Most video controllers nowadays have no concept... they want you to render everything with software...
I'm kupo for kupo nuts!


RobertB

Quote from: Chuckt on March 02, 2011, 05:33 AM
Please watch the video and tell me you still want your C-64
Oh, it's very interesting.  However, I still want my C64.  :)

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