Recent posts

#11
Programming / Multiply Bug
Last post by Blacklord - February 14, 2025, 01:54 PM
Most Commodore BASIC interpreters have a bug in the floating point multiply routine. The bug can be demonstrated with the attached BASIC program and also one that will correct the bug.


#12
Gaming / Iowa Jack and the Crystals of ...
Last post by RobertB - February 14, 2025, 06:59 AM
Just released... a new C128 text game in 80-columns!  It's Iowa Jack and the Crystals of Chaos --

https://rickyderocher.itch.io/iowa-jack-and-the-crystals-of-chaos-commodore-128

Shades of Indiana Jones!
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
April 26-27 Commodore Los Angeles Super Show 2025 - http://www.portcommodore.com/class
#13
VICE / VICE 3.9
Last post by Ian Colquhoun - February 13, 2025, 04:48 AM
As per their traditional release schedule, the VICE team gave us another release this Christmas. Version 3.9 is out with a pile of fixes and updates to enjoy.

All of the details can be found here: VICE News
#14
General chat / Commodore Los Angeles Super Sh...
Last post by RobertB - January 28, 2025, 11:17 AM
On Tue, April 30, 2024 4:33 pm, I wrote on various forums:

> The CLASS of 2025 is set for the weekend after Easter, 2025!  First
> payment sent to our venue -- the Burbank VFW hall at 1006 W. Magnolia
> Blvd, Burbank, California.  Friday set-up, April 25.

      Everything is on track for our April show!  We are celebrating the 40th anniversary of the Commodore 128 and the Amiga.

Our website is at

http://www.portcommodore.com/class

Today the Guests & Presentations page of the site got updated.  See

https://www.portcommodore.com/dokuwiki/doku.php?id=class:presentations_guests

And the Prizes and Items For Sale page was updated, too.  See

https://www.portcommodore.com/dokuwiki/doku.php?id=class:door_prizes

          Truly,
          Robert Bernardo
          organizer - Commodore Los Angeles Super Show
#15
BASIC / ugBASIC 1.17 Released
Last post by Blacklord - January 27, 2025, 07:07 AM
A new version of ugBASIC, the open source isomorphic BASIC compiler, has been released.

This version for Commodore 128 supports improved multiplexed sprites, synchronized vertical blank at line level, native "SID" audio files, and virtual console text scrolling. 

Moreover, the language integrates many Simons' BASIC instructions.

ugBASIC is a cross compiler for Linux and Windows, for writing simple language games, that can run on dozens of different home computers, and 8-bit consoles. 

There is also a convenient built-in IDE for Microsoft Windows, and even a sandbox, if you don't want to install anything at all.

https://ugbasic.iwashere.eu/target/c128?target=c128
#16
Software / Re: TheShell128
Last post by Blacklord - January 20, 2025, 06:21 AM
Quote from: RobertB on January 19, 2025, 09:31 AMVery interesting!  It's probably not going to make it on the agenda for tomorrow's FCUG meeting, but it will certainly be on the agenda for February.

Truly,
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan

I'm firing this up on Vice - this is something I've wanted for a very, very long time!

Will report back.
#17
Software / Re: TheShell128
Last post by RobertB - January 19, 2025, 09:31 AM
Very interesting!  It's probably not going to make it on the agenda for tomorrow's FCUG meeting, but it will certainly be on the agenda for February.

Truly,
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
#18
General chat / Re: Commodore/Amiga at LA Make...
Last post by RobertB - January 19, 2025, 09:28 AM
Err, the LA Maker Faire has nothing to do with politics.

Back on topic, Jerold Kress will bring his C64 set-up with MIDI instruments connected to it, and I will bring an Amiga (NG or Classic?  I haven't decided.) and an Ultimate 64 or C128 (because of its 40th anniversary).

Truly,
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
#19
General chat / Re: Commodore/Amiga at LA Make...
Last post by BigDumbDinosaur - January 19, 2025, 08:35 AM
Will there be anything left of LA in which to hold a convention after Mayor Bass' fire has finished its work?
#20
Software / TheShell128
Last post by Blacklord - January 19, 2025, 07:08 AM
An MS-DOS like command line interface for the Commodore 128 equipped with at least a Commodore drive and a REU of 256K.

What "TheShell128" can do.

  • Can use 40 cols on VIC or 40/80 cols on VDC;
  • Can set/use CPU in fast or slow mode;
  • Support for fast/slow cpu;
  • Support for REU up to 16MB;
  • Support for 10 aliases;
  • Support for local variables;
  • Support up to 4 drives;
  • Can be localized;
  • Copy or delete files with wildcard support;
  • Rename files (no wildcard support);
  • Format, relabel or copy disk;
  • Show file content;
  • Read or write d64/d71/d81 images;
  • Read directory and copy MS-DOS files with burst support to and from a CBM (no wildcard support, no subdirectories support and only with at least a 1571);
  • Can make an external command resident for the shell;
  • Can execute batch files;
  • Can mount or dismount disk images on UltimateII cart;
  • Can get or put files to a remote host with a simple .js server;
  • Can copy to and from UltimateII cart USB sticks/CBM peripheral;
  • Can get, set or sync the internal clock with the one on the UltimateII cart;
  • Can go back to the shell once gone to basic;
  • Can use any bank of the REU;
  • Can use a (provided) ROM to make it available on cold boot without any disk with an U2 cart